Rime denuvo3/17/2024 While no others have been able to confirm if the numbers are as insane as presented, Rime producer Cody Bradley acknowledged a “small performance hit” due to Denuvo. It is thus not surprising that Rime was facing significant performance issues if Baldman’s claims are true. When Rime starts up and loads a save, there are 300,000 “triggers” that are set off and during gameplay the checks are performed every second at 10-30 “triggers” each time. Rime went well beyond these numbers to an alarming degree. Other checks were done every few minutes with at most 1 to 2 triggers in each. In other games that used Denuvo, like Nier: Automata and Prey, there would be 1,000 “triggers” during start up and loading of saves. “Baldman” who claimed responsibility for the crack, has gone to explain just how poorly it was used. When a cracker was able to get a good look at the Denuvo implementation, it turns out to be one of the most brutish forms of Denuvo’s “triggers”. Once Devuvo is removed from Rime, reportedly there is a significant performance increase. While there are many debates that surround the usage of Denuvo, in the case of Rime this is actually a welcome change. In what might be the quickest crack for the system, it was successfully removed six days after launch. The controversial anti-piracy measure Denuvo DRM has been removed from Rime.
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